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When the icons below the Kirby picture are clicked the corresponding move will change as well.
The 2D background can be toggled on or off.
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Toggling from 2D to 3D allows you to see the base model and the model with the sword/hammer depending on if the sword/hammer icon is clicked.
The model can be rotated or scaled and HDR background toggled on or off.
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Figure 2: The border mimics the look of classic cards and adds more definition to the content space. A gradient was used to provide better contrast for the text content.
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Figure 3: Icons such as the Water, Fire and Air icons are color coded to distinctly represent different element types. Simple, flat vector drawing are used to represent the other icons which can manipulate the image, model or animation of the character section of the card.
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Figure 4: Icons for manipulating the image or model are located directly below the frame. The icons allow you to play a looped animation, change the background, and to switch between the 2D image and 3D model. Clicking the icons below the frame change the moves of Kirby.
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Figure 5: When the user clicks either the “Sword” or “Hammer” icon Inhale move section is changed to either the Sword/Hammer move section on the card.
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Figure 6: Popup windows provide further information when various text is clicked such as the “100 HP” section, the “Super Move” text or the “Retreat Star Icon”. These windows provide clarity on the card game specific terms that users may not be familiar with.